Design

UI/UX Design for Product Teams

Research, wireframe and prototype like an in-house product designer, then hand off cleanly to engineers.

5 Weeks5 Sessions/WeekIn PersonBeginner-friendly
FigmaWireframingDev Handoff

What you'll be able to do

Graduates can take a design problem from research through to a tested, high fidelity prototype and present it as a case study.

  • Run user research and turn findings into insight statements, personas and empathy maps
  • Structure a product through user flows, task flows, sitemaps and navigation models
  • Build interfaces using layout, grid, spacing, colour and typography systems
  • Work confidently in Figma with auto layout, components, variants and design systems
  • Build a high fidelity clickable prototype with interaction and animation
  • Run a usability test, rate severity and produce a prioritised fix list
  • Apply accessibility basics and hand off work to developers
  • Present a design case study

Who it's for

  • Beginners entering design with no prior professional experience
  • Graphic designers moving into product and interface work
  • Developers and QA engineers who want interface and usability skills
  • Career-switchers targeting design roles in the local and remote job market

Prerequisites

  • Computer literacy and a laptop
  • A Figma account, set up in Session 1
  • No prior design or coding experience required

Tools and technologies

FigmaAuto layoutComponentsVariantsVariablesStylesDev modePrototypingCard sorting toolsAffinity mapping toolsAI assisted clustering for research synthesisAI generated draft screens and assets

Target roles

UI/UX DesignerProduct Designer (junior)Interaction DesignerVisual Designer for digital productsFreelance interface designer

Course curriculum

5 modules · 4-5 weeks

  • 01
    What UX and UI actually mean

    UX against UI, the designer's role in a product team, the local and remote job market, Figma account and interface tour

  • 02
    The design process

    Empathise, define, ideate, prototype, test; the process as a loop; frames, shapes, alignment, grouping

  • 03
    The layers of user experience

    Strategy, scope, structure, skeleton, surface; pen tool, boolean operations, corner radius, icon drawing

  • 04
    Colour

    Hue, saturation, brightness; primary, secondary and semantic colour; contrast ratios and WCAG AA; colour styles and variables

  • 05
    Typography

    Typeface anatomy, serif against sans serif, line height and line length, type scale, hierarchy, Devanagari and Latin pairing, text styles

  • 06
    Talking to users

    Interviews against surveys against observation, non leading questions, participant recruitment, guide writing and peer review

  • 07
    Running research and making sense of it

    Interview technique, note taking and consent, affinity mapping, insight statements, AI assisted clustering and its limits

  • 08
    Personas and empathy maps

    What a persona is for, grounding in real quotes, empathy maps, says, thinks, does and feels

  • 09
    User flows and task flows

    User flows, task flows and wireflows; happy path, error path and edge cases; flow notation

  • 10
    Information architecture

    Open and closed card sorting, sitemaps, tab bar, drawer and hub and spoke navigation, labelling in user vocabulary

  • 11
    Layout, grid, and spacing

    Visual hierarchy, alignment, proximity, balance, white space, the eight point spacing system, mobile grids and safe areas

  • 12
    Auto layout

    Direction, gap, padding and alignment; hug and fill; constraints and responsive resizing

  • 13
    Components and variants

    Components, instances and overrides; variants and component properties; when to componentise

  • 14
    Design systems

    Tokens, components, patterns and guidelines; consistency at scale; assembling a mini design system

  • 15
    Icons, images, and illustration

    Icon consistency, stroke weight and sizing, labelling icons, photography, illustration styles, AI generated assets and licensing

  • 16
    Interface patterns and a full teardown

    Navigation, forms, search, filters, lists and modals; empty, loading, error, success, offline and first run states; app teardown

  • 17
    Prototyping

    Fidelity levels; connections, triggers, actions and easing; prototyping for a test; device preview

  • 18
    Advanced prototyping

    Smart animate, overlays, scroll behaviour, variables and conditional logic, AI generated first draft screens

  • 19
    Usability testing

    The five user rule, task scenarios, facilitation without leading, the think aloud method, severity rating

  • 20
    Accessibility, handoff, and the case study

    WCAG basics, touch targets, screen readers, colour independence, dev mode and handoff, case study structure

  • 21
    Problem and research review

    Problem statement, research evidence and persona critique

  • 22
    Structure review

    User flow, sitemap and wireframe critique

  • 23
    Interface review

    Visual consistency, spacing, contrast and design system usage

  • 24
    Prototype and test review

    End to end prototype, live usability test, prioritised fix list

  • 25
    Final presentation

    Case study presentation, Figma file and prototype submission

Deliverables

#CheckpointSubmission
1Session 8Research summary, one persona, one empathy map
2Session 10User flow and sitemap
3Session 14Mini design system and wireframes
4Session 18High fidelity clickable prototype
5Session 25Case study PDF, Figma file, presentation

Assessment

40%The five checkpoint deliverables
20%Critique participation, assessed on the quality of feedback given
25%Final case study, Figma file and prototype
15%Final presentation and questioning

Project week is structured entirely as review and critique. Each of the four review sessions gates the next stage of the project.

Out of scope

  • Front coding and implementation
  • Branding and identity design
  • Print and packaging design
  • Motion design beyond prototype animation
  • Product strategy and business modelling, which are covered in the Product Design course

Enquire about this course

Ask about the next cohort, schedule or prerequisites and our team will get back to you.

UI/UX Design for Product Teams
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