Product Design
Take a product from problem framing and research through strategy and metrics to a validated prototype, defending every decision with evidence.
What you'll be able to do
Graduates can take a product from problem framing and research through strategy, scope and metrics to a validated prototype, and can defend every decision with evidence.
- Frame a problem, map a business model and analyse a competitive field
- Plan and run discovery research and turn it into evidenced insight
- Set a vision, prioritise a backlog and define an MVP with an explicit out-of-scope list
- Define metrics and write a product brief that engineers and stakeholders can both use
- Structure a product at scale and move quickly from sketch to wireframe to prototype
- Run usability tests and experiments, and act on the results
- Work with engineers through sprints, handoff and design QA
- Design AI features responsibly, including for uncertainty and failure
- Present a product case study
Who it's for
- UI/UX designers moving into product ownership and strategy
- Product managers and business analysts working with design teams
- Founders and early product hires defining what to build
- Designers who can build interfaces but not justify them commercially
Prerequisites
- Working familiarity with Figma, or completion of the UI/UX Design course
- No coding required
Tools and technologies
Target roles
Course curriculum
- 01
What product design is
Product design against UI design and product management, what the role owns, career paths, product teardown by business intent
- 02
How products live and die
Discovery, delivery and growth; product market fit; why features go unused; the build trap
- 03
Business models
Subscription, freemium, marketplace, advertising, transaction fee and enterprise models; unit economics; how the model shapes the interface
- 04
Framing the problem
Jobs to be done, problem statement structure, the opportunity solution tree, feature requests against problems
- 05
Market and competitors
Direct, indirect and substitute competition; feature against positioning comparison; competitor matrix; finding the gap
- 06
Planning research
Question led research, matching method to question, sample size, bias, ethics and consent
- 07
Interviews and observation
Semi structured interviews, the five whys, contextual inquiry, facilitation practice
- 08
Surveys and numbers
Survey design, question types and scales, sampling and sample size, reading percentages honestly
- 09
Making sense of it all
Affinity mapping, thematic analysis, quantifying qualitative data, insight statements, AI assisted clustering
- 10
Who you are designing for
Segments, personas and jobs to be done stories; choosing a primary segment; evidence attached to claims
- 11
Vision and strategy
Vision against strategy against roadmap, positioning statements, strategy as choosing what not to do
- 12
Prioritisation
RICE, impact against effort, MoSCoW, the Kano model, defending a ranking with evidence
- 13
Defining the MVP
Minimum and viable, vertical slicing, writing what is out of scope, scope creep
- 14
Metrics
North Star metric, the HEART framework, the AARRR funnel, leading and lagging indicators, vanity metrics
- 15
The product brief
Product requirements document structure, acceptance criteria, writing for engineers and for stakeholders
- 16
Figma for product work
Frames, auto layout, components, variables and styles; file and page structure
- 17
Structure at scale
Object oriented UX, object maps, sitemaps, navigation models, separating onboarding, core loop and settings
- 18
Wireframing fast
Crazy eights and sketching, low fidelity wireframes, speed over polish, AI generated wireframe variants
- 19
Interface craft and content
Empty, loading, error, offline, first run and permission states; content design and UX writing; bilingual interfaces
- 20
Prototyping to learn
Fidelity matched to the question, Wizard of Oz prototyping, concept testing against usability testing
- 21
Testing with people
Usability, concept and preference testing; task scenarios; facilitation; severity rating and fix lists
- 22
Experiments
A/B testing, hypothesis and control, sample size and significance, feature flags and staged rollouts
- 23
Working with engineers
Agile and sprints, dev mode and handoff, design QA, estimating and negotiating scope, design debt
- 24
Onboarding, growth, and ethics
Activation and first run, retention loops, notifications, dark patterns, bandwidth, device and trust constraints
- 25
Designing AI features, and the case study
AI product patterns, designing for uncertainty, confidence, citation, correction and undo, failure states, privacy and consent
- 26
Problem, research, and evidence review
Evidence review, tracing every claim to a source
- 27
Strategy and scope review
Strategy, MVP scope and metrics review
- 28
Structure and flows review
Object map, sitemap, flows and wireframe critique
- 29
Interface and validation review
Interface critique, prototype walkthrough, usability test results
- 30
Final pitch
Product case study pitch, brief, Figma file and prototype submission
Deliverables
| # | Checkpoint | Submission |
|---|---|---|
| 1 | Session 5 | Problem statement, business model map, competitor matrix |
| 2 | Session 10 | Research plan, findings, survey results, target segment |
| 3 | Session 15 | Strategy, backlog, MVP scope, metrics, product brief |
| 4 | Session 20 | Flows, wireframes, key screens, working prototype |
| 5 | Session 30 | Case study PDF, product brief, Figma file, pitch |
Assessment
Project week is structured entirely as review and critique. Each of the four review sessions gates the next stage of the project. Session 26 requires every claim in the project to be traced to a source.
Out of scope
- Frontend coding and implementation
- Branding and identity design
- Visual and interface fundamentals such as colour, typography and layout systems, which are covered in the UI/UX Design course, and engineering delivery management, which is covered in IT Project Management
Enquire about this course
Ask about the next cohort, schedule or prerequisites and our team will get back to you.




